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Event Sponsors

This image shows a boy throwing the football to his teammates at the youth football program.
This image shows a girl running with the football and a boy following her at the youth football program.
This image shows a boy carrying a football and running from two boys at the youth football program.
This image shows a boy throwing the football at the youth football program.
This image shows a boy throwing the football to his teammates at the youth football program.
This image shows a girl running with the football and a boy following her at the youth football program.
This image shows a boy carrying a football and running from two boys at the youth football program.
This image shows a boy throwing the football at the youth football program.

Get ready to score big with Fargo Parks youth flag football program, open to kids from kindergarten through sixth grade! This isn’t just any flag football experience—it’s a fun-filled adventure where young athletes learn the fundamentals of the game while running plays, dodging defenders, and building confidence in a non-contact, supportive environment. 

Thank you to our Youth Flag Football sponsors HuHotCOUNTRY Financial® Insurance Agent, Dale Terry

Outdoor Youth Flag Football

This is a non-competitive league that is designed for the children to have fun and learn the basic skills of flag football. Leagues are offered for boys and girls Kindergarten to 6th grade. Leagues are set up to allow youth to play with children the same age/grade.

  • The season is 7 games.
  • A typical schedule will have each team playing one game a week and one practice. All times are scheduled by the park district.
  • Ideally, the maximum amount of players placed on a roster is 14. Exceptions may occur.
  • This is a RECREATIONAL non-competitive program.
  • We DO NOT keep score of any games.
  • We stress equal participation for all participants.
  • All players need a mouth guard.
  • Youth will learn the fundamentals of the sport and teamwork.
  • Times vary between 5:30pm and 6:45pm for practice and games, both last approximately one hour.
Grade: Practice: Games:
Kindergarten-1st    Thursday     Monday
2nd Grade  Monday  Tuesday 
3rd Grade  Tuesday Thursday    
4th Grade  Monday Tuesday
5th-6th Grade  Monday  Tuesday 

Grade is based on the grade they are going into in the Fall.

  • Registration forms must be received by July 4 to ensure registration in this program.
  • For carpooling purposes, you may request to play with two other individuals. These two individuals must also request to play with you, register for the same level, AND list the same school. This procedure only applies to registrations received by July 4.
  • Register for the class your child is going into in the fall.
  • Registrations received after July 4 will be returned.

 

  • Late registration is based on availability. No guarantee, online only.
  • First come, first serve - additional teams will not be formed for late registrants
  • Late Fee: $91.25
  • Online registration only - starts July 16 at 8:00 am- 11:59pm.

Indoor Youth Flag Football

This is a non-competitive league that is designed for the children to have fun and learn the basic skills of flag football. Leagues are offered for boys and girls Kindergarten to 4th grade. Leagues are set up to allow youth to play with children the same age/grade.

  • The season is 6 weeks.  Each session will have 20 minute practice followed by a game with 2- 12 minute halves. 
  • Ideally, the maximum amount of players placed on a roster is 14. Exceptions may occur.
  • This is a RECREATIONAL non-competitive program.
  • We DO NOT keep score of any games.
  • We stress equal participation for all participants.
  • All players need a mouth guard.
  • Youth will learn the fundamentals of the sport and teamwork.
  • Times vary between 5:00pm and 6:00pm for practice and games, both last approximately one hour.

Youth Flag Football Rules

No Contact!

  • Please discourage contact from the start of the season.  We want to avoid as many injuries as possible.  Let your kids know that tackling and rough play is against the rules and will not be tolerated.

THE BASICS

  • Game is played 7 on 7.
  • A coin toss determines first possession.
  • The offensive team takes possession of the ball at their 5-yard line and has three plays to cross midfield.  Once a team crosses midfield, they have three plays to score a touchdown.
  • Possession changes to loser of coin toss at beginning of the second half.
  • ll possession changes, except interceptions, start on the offense’s 5-yard line.
  • Games are (2) twenty-five minute halves (running time).
  • Coaches are on the field with their team.
  • Players must play with assigned team for the season. Roster changes are not allowed without approval of League Director.
  • This is a recreation league. The Fargo Park District does not keep score.
  • Note: There are no kickoffs, and no blocking is allowed.
  • After a touchdown is scored, there is an extra play (mimicking a 2 point conversion) starting on the 5-yard line.  It must be a passing play.

TIMING

  • Each team has one 30-second time-out per half.
  • Each team will have up to 60 seconds to snap the ball after the previous play ends.
  • Officials can stop the clock at their discretion (i.e. injuries)

RUNNING

  • The quarterback cannot run the ball
  • Direct handoffs or laterals behind the line of scrimmage are permitted.
  • Offense may use multiple handoffs.
  • “No-running zones” located five yards from each end zone and five yards on either side of midfield are designed to avoid short-yardage, power-running situations
  • The player who takes the handoff can throw the ball from behind the line of scrimmage.
  • Once the ball has been handed off, all defensive players are eligible to rush.
  • Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
  • The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is.

RECEIVING

  • All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
  • Only one player is allowed in motion at a time.
  • A player must have at least one foot inbounds when making a reception.

PASSING

  • Shovel passes are allowed.
  • Interceptions change the possession of the ball at the point of interception. Interceptions are the only changes of possession that do not start on the 5-yard line.

DEAD BALLS

  • The ball must be snapped between the legs, not off to one side, to start play.
  • Substitutions may be made on any dead ball.
  • Play is ruled “dead” when:
    • Ball carrier’s flag is pulled
    • Ball carrier steps out of bounds
    • Touchdown or safety is scored
    • At the point of an interception (interception returns are not allowed)
    • Ball carrier’s knee hits the ground
    • Ball carrier’s flag falls out

Note: There are no fumbles.  The ball is spotted where the ball hits the ground.

RUSHING THE QUARTERBACK

  • All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.
  • Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember no blocking or tackling is allowed.

SPORTSMANSHIP/ROUGHING

  • If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game.  FOUL PLAY WILL NOT BE TOLERATED.
  • Trash talking is illegal.  Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.

PENALTIES:

Defense:

  • Off sides - Five yards and automatic first down
  • Interference - 10 yards and automatic first down
  • Illegal contact (holding, blocking, etc.) - 10 yards and automatic first down
  • Illegal FLAG pull (before receiver has ball) - 10 yards and automatic first down
  • Illegal rushing (starting rush from inside 7-yard marker) - 10 yards and automatic first down

Offense:

  • Illegal motion (more than one person moving, false start, etc.) - Five yards
  • Illegal forward pass (pass thrown beyond line of scrimmage) - Five yards and loss of down
  • Illegal contact (holding, blocking, etc.) - 10 yards and loss of down
  • Offensive pass interference (illegal pick play, pushing off/away defender) - 10 yards and loss of down
  • FLAG guarding - 10 yards (from line of scrimmage) and loss of down
  • Delay of Game – 5 yards
  • Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.
  • Only the team captain may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.
  • Games cannot end on a defensive penalty, unless the offense declines it.

ATTIRE

  • Cleats are allowed except for metal spikes:  Inspections must be made. All players must wear a protective mouthpiece; there are no exceptions.
  • Official FLAG Football jerseys must be worn during play and the jerseys must be tucked into pants/shorts as to not cover the players’ belts and flags.

No Contact!

  • Please discourage contact from the start of the season.  We want to avoid as many injuries as possible.  Let your kids know that tackling and rough play is against the rules and will not be tolerated.

THE BASICS

  • Game is played 7 on 7.
  • Home team will wear the dark side of their jersey.
  • At the start of each game the coach will select two “captains” to handle coin toss.
  • A coin toss/paper rock scissors determines first possession.
  • The offensive team takes possession of the ball at their 5-yard line and has four plays to cross midfield.  Once a team crosses midfield, they have four plays to score a touchdown.
  • Possession changes to loser of coin toss at beginning of the second half.
  • All possession changes, except interceptions, start on the offense’s 5-yard line.(if one team goes through their four downs the ball will be spotted at the nearest 5 yard line for the other team to start their offensive series.
  • Games are (2) twenty-five minute halves (running time).
  • Coaches are on the field with their team.
  • This is a recreation league. We do not keep score.
  • There are no kickoffs or punts, and no blocking is allowed.
  • After a touchdown is scored, there is an extra play (mimicking a 2 point conversion) starting on the 5-yard line.  It must be a passing play.

TIMING

  • Each team has one 30-second time-out per half.
  • Each team will have up to 60 seconds to snap the ball after the previous play ends.
  • Officials can stop the clock at their discretion (i.e. injuries)

OFFENSE

  • The quarterback cannot run the ball
  • Direct handoffs or laterals behind the line of scrimmage are permitted.
  • Offense may use multiple handoffs.
  • “No-running zones” located five yards from each end zone and five yards on either side of midfield are designed to avoid short-yardage, power-running situations
  • The player who takes the handoff can throw the ball from behind the line of scrimmage.
  • Once the ball has been handed off, all defensive players are eligible to rush.
  • Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
  • The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is.
  • All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
  • Only one player is allowed in motion at a time.
  • A player must have at least one foot inbounds when making a reception.
  • Shovel passes are allowed.
  • Interceptions change the possession of the ball at the point of interception. Interceptions are the only changes of possession that do not start on the 5-yard line.

DEAD BALLS

  • The ball must be snapped between the legs, not off to one side, to start play.
  • Substitutions may be made on any dead ball.
  • Play is ruled “dead” when:
    • Ball carrier’s flag is pulled
    • Ball carrier steps out of bounds
    • Touchdown or safety is scored
    • At the point of an interception (interception returns are not allowed)
    • Ball carrier’s knee hits the ground
    • Ball carrier’s flag falls out

Note: There are no fumbles.  The ball is spotted where the ball hits the ground.  There will be a loss of down, but not possession.

RUSHING THE QUARTERBACK

  • All players who rush the passer must be a minimum of 10 yards from the line of scrimmage when the ball is snapped. Before each play the referee, will designate 10 yards from the line of scrimmage. A maximum of two players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage
  • Players can start rushing when QB has ball in their hands, not on verbal hut or hike.
  • Once the ball is handed off any defender may go behind the line of scrimmage.

SPORTSMANSHIP/ROUGHING

  • If the referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game.  FOUL PLAY WILL NOT BE TOLERATED.
  • Trash talking is illegal.  Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.

PENALTIES: 

Defense:

  • Off sides Five yards and automatic first down
  • Interference  10 yards and automatic first down
  • Illegal contact (holding, blocking, etc.) 10 yards and automatic first down
  • Illegal FLAG pull (before receiver has ball) 10 yards and automatic first down
  • Illegal rushing (starting rush from inside 10-yard marker) 10 yards and automatic first down

Offense:

  • Illegal motion (more than one person moving, false start, etc.) five yards
  • Illegal forward pass (pass thrown beyond line of scrimmage) five yards and loss of down
  • Illegal contact (holding, blocking, etc.) 10 yards and loss of down
  • Offensive pass interference (illegal pick play, pushing off/away defender) 10 yards ad loss of down
  • Flag guarding 10 yards (from line of scrimmage) and loss of down.
  • Delay of Game – five yards
  • Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.
  • Only the team coach may ask the referee questions about rule clarifications and interpretations. Players cannot question judgment calls.

Games cannot end on a defensive penalty, unless the offense declines it.

ATTIRE

  • Cleats are allowed except for metal spikes.
  • All players must wear a protective mouthpiece; there are no exceptions.
  • Shoe and mouth guard inspections will be made before each game.
  • Official Flag Football jerseys must be worn during play and the jerseys must be tucked into pants/shorts as to not cover the players’ belts and flags.

Volunteer as a Coach

Due to the size of this program, we need many volunteer coaches. Typically parents are the volunteer coaches for this program. To become a volunteer coach you do not have to be a football expert. The volunteer coach's primary role is to be a positive role model and help the players to have a fun, positive experience. Please consider becoming a volunteer coach. To become a volunteer coach, please specify on your child's registration form.

Fargo Park District Programs & Leagues

All Fargo Park District programs and leagues are first come first serve. Please be advised, a lot of programs and leagues fill up before the registration deadline, you cannot register for a program or league that is already full. Some programs and leagues have waitlists. If you are on a waitlist, you are NOT registered and are only contacted if a spot becomes available.